![]() I'd love any suggestions from any of those sections as well as suggestions for win cons! I'm relatively lower budget (around 200-300 dollars) and power level wise I mostly just try to stay away from tutors though i'd be okay with a few transmute cards since I'm already gonna include ]. Basically a control deck that gains value from hitting with little unblockable dudes. Lots of counterspells and removal and such. ![]() My goal is for the deck to be like a bunch of unblockable chumps, things that gain value by drawing me cards and stuff like that off of hitting with those chumps, resource denial for my opponents whether its by hitting with unblockables or just general discard effects and stuff, and then lastly just interaction. I've got ideas of some things like ]/] and some generic Sygg good stuff like ] and ]. So I had the idea to convert it into a ] deck that gains value and hurts opponents through swinging with cheap little unblockable creatures (i.e. How sneaky can one Rogues deck be Were upgrading our Kickstarter backer Todds Anowon, the Ruin Thief deck and are about to answer that very questionLink. His essay on why each card is banned is commonly regarded as the best of its kind and will be adapted for inclusion on the RC website. Tim was an early adopter of EDH, jamming games with Sheldon and other judges as early as 2005 in the after-hours of professional Magic events. Didn't really like the tribal or mill aspects of it, but I did really enjoy using all the cheap unblockable chumps for value. His propensity for building oddball Commander decks is now legendary. I basically had it as a rogue tribal/mill deck. So a little bit ago I bought the ] precon and have since done some upgrading to it, but it has yet to really satisfy me. This week I break down Anowon the Ruin thief and exactly how viable it is in the cEDH meta.
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